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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;Vertex3D</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#constantSummary">Constants</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class Vertex3D</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">Vertex3D <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../../../images/inherit-arrow.gif"> <a href="../math/Vector3D.html">Vector3D</a></td>
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<p></p>
  The Vertex3D class represents a point in 3D space that defines a corner of a Triangle3D.
  
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<a href="../geometry/Triangle3D.html" target="">com.derschmale.wick3d.core.geometry.Triangle3D</a>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#coords2D">coords2D</a> : Point<div class="summaryTableDescription">
   The 2D coordinates on the screen to which this vertex is projected.</div>
</td><td class="summaryTableOwnerCol">Vertex3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#intensity">intensity</a> : Number<div class="summaryTableDescription">
   The calculated lighting intensity for monochrome lighting
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#isProjected">isProjected</a> : Boolean = false<div class="summaryTableDescription">
   Defines if this vertex has already been projected unto the screen in the current render loop.</div>
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   The length of the vector, or the distance from a point to the origin.</div>
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   The squared length of the vector, or the squared distance from a point to the origin.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#normal">normal</a> : <a href="../math/Vector3D.html">Vector3D</a>
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   The local normal of the vector, which is an average of the normals of the triangles containing this vertex.</div>
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   An array of Triangle3D containing this vertex.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../math/Vector3D.html#w">w</a> : Number<div class="summaryTableDescription">
   A number defining whether the vector is a direction vector (0) or a point (1).</div>
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   The x-coordinate of the vector
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   The y-coordinate of the vector
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   The z-coordinate of the vector
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<a class="signatureLink" href="#Vertex3D()">Vertex3D</a>(x:Number = 0, y:Number = 0, z:Number = 0)</div>
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   Creates a Vertex3D object.</div>
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<a class="signatureLink" href="../math/Vector3D.html#add()">add</a>(a:<a href="../math/Vector3D.html">Vector3D</a>):<a href="../math/Vector3D.html">Vector3D</a>
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   Adds a vector to the current vector, and returns the result as new instance.</div>
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<a class="signatureLink" href="../math/Vector3D.html#angleBetween()">angleBetween</a>(a:<a href="../math/Vector3D.html">Vector3D</a>):Number</div>
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   Calculates the angle between two vectors.</div>
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<a class="signatureLink" href="#clone()">clone</a>():<a href="../math/Vector3D.html">Vector3D</a>
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   Creates a new Vertex3D object with the same properties.</div>
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<a class="signatureLink" href="../math/Vector3D.html#crossProduct()">crossProduct</a>(a:<a href="../math/Vector3D.html">Vector3D</a>):<a href="../math/Vector3D.html">Vector3D</a>
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   Calculates the cross product of two vectors
   
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<a class="signatureLink" href="../math/Vector3D.html#decrementBy()">decrementBy</a>(a:<a href="../math/Vector3D.html">Vector3D</a>):void</div>
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   Deducts a vector from the current one.</div>
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<a class="signatureLink" href="../math/Vector3D.html#distance()">distance</a>(a:<a href="../math/Vector3D.html">Vector3D</a>, b:<a href="../math/Vector3D.html">Vector3D</a>):Number</div>
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   Calculates the distance between two points.</div>
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<a class="signatureLink" href="../math/Vector3D.html#dotProduct()">dotProduct</a>(a:<a href="../math/Vector3D.html">Vector3D</a>):Number</div>
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   Calculates the dot product of two vectors
   
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<a class="signatureLink" href="../math/Vector3D.html#equals()">equals</a>(toCompare:<a href="../math/Vector3D.html">Vector3D</a>, allFour:Boolean = false):Boolean</div>
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   Compares two vectors to see if they are equal.</div>
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<a class="signatureLink" href="../math/Vector3D.html#incrementBy()">incrementBy</a>(a:<a href="../math/Vector3D.html">Vector3D</a>):void</div>
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   Adds a vector to the current vector.</div>
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<a class="signatureLink" href="../math/Vector3D.html#multiplyMatrix()">multiplyMatrix</a>(m:<a href="../math/Matrix3D.html">Matrix3D</a>):void</div>
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   Multiplies this vector with a matrix;
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<a class="signatureLink" href="../math/Vector3D.html#nearEquals()">nearEquals</a>(toCompare:<a href="../math/Vector3D.html">Vector3D</a>, tolerance:Number = 0.0001, allFour:Boolean = false):Boolean</div>
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   Compares two vectors to see if they are equal within a margin of error.</div>
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<a class="signatureLink" href="../math/Vector3D.html#negate()">negate</a>():void</div>
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   Negates the current vector.</div>
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<a class="signatureLink" href="../math/Vector3D.html#normalize()">normalize</a>():void</div>
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   Scales the vector so it becomes unit length.</div>
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<a class="signatureLink" href="../math/Vector3D.html#project()">project</a>():void</div>
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   Divides the x, y and z coordinates by the w-component.</div>
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<a class="signatureLink" href="../math/Vector3D.html#scaleBy()">scaleBy</a>(s:Number):void</div>
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   Multiplies the vector by a scalar value
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<a class="signatureLink" href="../math/Vector3D.html#subtract()">subtract</a>(a:<a href="../math/Vector3D.html">Vector3D</a>):<a href="../math/Vector3D.html">Vector3D</a>
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   Deducts two vectors and returns the result as a new vector.</div>
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<a class="signatureLink" href="#toString()">toString</a>():String</div>
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   Creates a string representation of the vertex.</div>
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   The absolute x-axis
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   The absolute y-axis
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   The absolute z-axis
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<td class="detailHeaderName">coords2D</td><td class="detailHeaderType">property</td>
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<code>public var coords2D:Point</code><p>
   The 2D coordinates on the screen to which this vertex is projected.
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<td class="detailHeaderName">intensity</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var intensity:Number</code><p>
   The calculated lighting intensity for monochrome lighting
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<div class="detailBody">
<code>public var isProjected:Boolean = false</code><p>
   Defines if this vertex has already been projected unto the screen in the current render loop.
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<a name="normal"></a>
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<td class="detailHeaderName">normal</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var normal:<a href="../math/Vector3D.html">Vector3D</a></code><p>
   The local normal of the vector, which is an average of the normals of the triangles containing this vertex.
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<a name="parents"></a>
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<td class="detailHeaderName">parents</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var parents:Array</code><p>
   An array of Triangle3D containing this vertex.
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<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="Vertex3D()"></a>
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<td class="detailHeaderName">Vertex3D</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function Vertex3D(x:Number = 0, y:Number = 0, z:Number = 0)</code><p>
   Creates a Vertex3D object.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">x</span>:Number</code> (default = <code>0</code>)<code></code> &mdash; The x-coordinate of the vertex
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<td width="20px"></td><td><code><span class="label">y</span>:Number</code> (default = <code>0</code>)<code></code> &mdash; The y-coordinate of the vertex
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<td width="20px"></td><td><code><span class="label">z</span>:Number</code> (default = <code>0</code>)<code></code> &mdash; The z-coordinate of the vertex
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<a name="methodDetail"></a>
<div class="detailSectionHeader">Method detail</div>
<a name="clone()"></a>
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<td class="detailHeaderName">clone</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public override function clone():<a href="../math/Vector3D.html">Vector3D</a></code><p>
   Creates a new Vertex3D object with the same properties.
   
   </p><p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code><a href="../math/Vector3D.html">Vector3D</a></code> &mdash; 
                        A duplicate of this vertex
   
                        
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<a name="toString()"></a>
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<td class="detailHeaderName">toString</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public override function toString():String</code><p>
   Creates a string representation of the vertex.
   
   </p><p></p>
<span class="label">Returns</span>
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<td width="20"></td><td><code>String</code> &mdash; The 3D coordinates formatted into a String
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<p></p>
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